Wednesday, 30 September 2015

(30/30) The Ninja

This is from the Master System, which was the only system that had it.

A top down arcade game set in ancient Japan where you play as a ninja throwing stars at enemies. This game is reminiscent of Commando.

The A button is for throwing stars in the direction you're facing and the B button is for throwing stars straight upwards. Pressing the A and B buttons together make you disappear for a moment, which can help you avoid danger.

There are 13 stages to play through, shooting stars at enemies and bosses.

The scrolls upgrade your weapon and speed and there are also scrolls you need to find in order to complete the game. Those are almost impossible to find without a strategy guide though.

At the end of each stage you get bonus points based on accuracy. It's worth going for a good score because you have a chance to earn some much needed extra lives this way.

Objects and text display well enough on the small screen.

Tuesday, 29 September 2015

(29/30) Tails Adventures

This is from the Game Gear, which was the only system that had it.

A spin-off adventure platformer from the Sonic series starring his buddy Tails. A big departure from the regular Sonic games, this one is all about thorough exploration to find items and gadgets that help you explore further, which makes it a lot like a Metroid game.

Tails' home island has been invaded and he has to use his inventions and gadgets to send them packing. You select stages from the map and explore them to find what you need while throwing bombs at enemies. You then go back to Tails' house to get ready for the next excursion. Sometimes he has to get into his submarine to reach other stages. It all adds up to an adventuresome experience.

He also has his trademark flying ability which can only go so far at first, but as he collects chaos emeralds he builds more stamina so he can fly further and withstand more damage.

There's a password system that uses a 4 X 4 grid of hexadecimal digits. Be careful not to confuse 0 and D as they look similar.

Objects and text are very easy and pleasant to see on the small screen.

Monday, 28 September 2015

(28/30) Super Columns

This is from the Game Gear, which was the only system that had it.

Sequel to the classic 3-block column dropping game where you try to match 3 of the same block in any direction, with bonus points for combos.

In this game you can also rotate the columns into rows. There are other extras too like a special item that occasionally appears that gives you the ability to flip the stack upside-down. In addition to the endless and flash modes there's also a story mode.

The endless mode is just like the one in the original Game Gear Columns, where you can go for high scores in every difficulty setting and corresponding level.

Flash mode is where you try and clear the buried shiny blocks to win the stage and go on to the next.

Story mode is where you play the game competitively against characters that challenge you in an Arabian Nights-like setting. Clear many combos to force the ground in your opponent's play area to push up to the ceiling and close up. Win 3 matches against each character to move on to the next.

Of the two Columns games on the handheld, this is the best one to play on the small screen. The objects and play area in this version are much bigger and better to look at. Of course, both games are very pleasant to play on the big screen too.

Sunday, 27 September 2015

(27/30) Sonic Triple Trouble

This is from the Game Gear, which was the only system that had it.

Also known as Sonic & Tails 2, this is the sequel to Sonic Chaos. As with the first game, you can choose to play as either Sonic or Tails through another 6 zones with 3 acts each. They each have their same controls this time round too apart from a useful ball curl when you bounce up from a spring.

The triple trouble comes from having to deal with Dr Robotnik, Fang in the special stages and Knuckles at the end of some zones.

At the end of a stage you get bonus points depending on rings collected and time and you earn a continue for every 50,000 points.

Both characters can now collect the 5 chaos emeralds to be found, which are earned through completing the special stages, which can be accessed by collecting 50 rings and finding a box with a picture of a chaos emerald on it.

The sound test is accessed simply by pressing UP or DOWN on the title screen. A little time attack stage is also available this way.

To access the level select, hold UP while the game is booting up and press START when Knuckles collects the third emerald. If you do it correctly you'll hear a ring collection chime.

Very pleasant to play on the small and big screen alike.

Saturday, 26 September 2015

(26/30) Sonic Spinball

This is the Game Gear version.

Very unusual pinball game where you have to think of Sonic The Hedgehog as a pinball that you can control directly to some degree. It goes against the way you expect and you have to adapt to this unorthodox way of controlling him. In addition to his own control, the A and B buttons control the left and right flippers respectively.

The object of the game is to navigate the 4 pinball table mazes, finding chaos emeralds and opening up paths to each table's boss. There are also bonus stages in between tables.

Play these sounds in the options under "SOUND FX" to unlock the following cheats:

Pause, press B and move anywhere on the table: 0, 9, 0, 1, 6, 8
Pause, press DOWN to skip to the next table/section: 0, 2, 1, 5, 6, 6

Text and objects are easy to see on the small screen. Just like any normal pinball game there's ample opportunity for scoring points.

Friday, 25 September 2015

(25/30) Sonic Drift 2

This is from the Game Gear, which was the only system that had it. The first Sonic Drift is not included on the handheld.

An enjoyable arcade kart racer featuring 3 cups with 6 tracks each. You can choose to play as either Sonic, Tails, Knuckles, Amy, Eggman, Fang or Metal Sonic; each having their own strengths, weaknesses and special abilities; which are used by pressing UP to spend rings you collect during the race.

Basic driving is done by holding the B button to accelerate while tapping A to brake around severe bends. There are also items to collect that give you a speed boost, jump or weapon to use by pressing UP.

The tracks each have their own little features which add a nice bit of variety to the racing and turning. Some tracks have 3 laps whereas others are much longer and have set start and finish points instead of having laps.

In addition to the mode where you race against rivals, there's a free run mode where you drive on your own around any track of your choosing, where you can practise getting the best times. If you want to quit in the middle of a free run press pause and then press A & B together.

Objects are a bit iffy to see on the small screen, especially when they're even smaller in the distance ahead on the track. On the big screen it's a lot more pleasant to play.

Thursday, 24 September 2015

(24/30) Sonic Chaos

This is the Game Gear version of the game.

Also known as Sonic & Tails, this is one of the later 8-bit Sonic games but follows the formula of the earlier ones very well. You can choose to play as either Sonic or Tails through 6 zones with 3 acts each.

If you play as Sonic you can gain access to special stages by collecting 100 rings for a chance to earn one of the five chaos emeralds to be won this way. Holding UP and jump lets you charge up his super peel-out move.

If you play as Tails you can fly for a short period of time by holding UP and jump. Both characters can do the spin dash.

At the end of each stage you get bonus points depending on time, speed and rings collected. For every 50,000 points you earn a continue, which can come in handy.

A level select can be accessed by pressing UP, UP, DOWN, DOWN, RIGHT, LEFT, RIGHT, LEFT and then START on the title screen.

A sound test can be accessed by pressing DOWN, DOWN, UP, UP, LEFT, RIGHT, LEFT, RIGHT, and then START on the title screen.

On the small screen they sped up the game a bit too much for some reason; perhaps to compensate for the slower speed when played on the big screen. They've done this with a few games on the handheld but it's very noticeable here. Still plays very well though.